Not trying to start an argument, but to me, BOTH renders seem to give her skin a plastic quality. Let me see what I can find on Dual Quat vs Triax for you.ĮClark1849 posted at 10:01AM Sun, 25 June 2017 - #4308475 Or even how easy creating expressions has become with the use of the Powerpose editor.ĭo you consider these aspects when assessing the improvements or just disregard them because it's not possible to port them using the current process? If you remove enough features in a port of course it will become similar to the other port which also did not have these new features. For example imo one of the major advances with Genesis 8 is in the new skin shader which provides some of the most realistic skin I've seen, the new shader features high quality glossiness and SS in renders(As you can see in the above image). Genesis 8 is made up of a numerous parts, translating a single part or even a few pieces doesn't make a translation equal to the original. Surely the success of any port is in how faithful it is to the original? How well the features of the original are translated to the new platform? The same with a list of some of the main features on it's native platform in the context of a discussion about porting Genesis 8 to a non-native platform. I'm not sure why you wouldn't consider an image of Genesis 8 on its native platform relevant.
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